Build and read the V graph
Picture your distance from a bus stop as you walk toward it and keep going. The stop is 5 blocks ahead, and you walk 1 block each minute. Your distance after t minutes is |t − 5|. It decreases until minute 5, then increases. Draw time across the page and distance upward, and you get two straight ramps meeting in a V. That meeting point is the corner point, or vertex. The plain y = |x| is the parent function, the shape before any changes. Moving its corner shifts the V. Multiplying its distance heights changes its steepness. Taking their opposites makes both arms go down.
- Slope. Slope = rise ÷ run. A rise of 2 for 1 step right gives slope 2; a fall of 2 gives slope −2.
- Coordinates and graph shadows. (x, y) records horizontal position first, height second. Domain is the shadow on the x-axis; range is the shadow on the y-axis.
- Substitution. Keep a negative input together: at x = −2, 2x + 2 means 2(−2) + 2 = −4 + 2 = −2.
Say a times the absolute value of x minus h, plus k.
For a ≠ 0, the formula draws a V whose corner is (h, k). Positive a makes the arms rise away from it; negative a makes them fall.
- f(x) = a|x − h| + k
- f(x) = 2|x − 3| + 4
- Vertex: (3, 4)
- Domain: (−∞, ∞)
- Range: [4, ∞)
- {y : y ≥ 4}
Place two ramps at a meeting point, then choose how much each step changes their height.
One straight arm goes toward the corner from the left; the other goes away to the right. Both are straight because each unit of horizontal distance changes the height by the same amount.
The zero moves under input 3 first. Then double the distance row. Then raise it by 4. Follow the column under 1: distance 2, doubled distance 4, final height 8.
For 2|x − 3| + 4, subtract 3, measure the distance, multiply by 2, then add 4. At x = 4 the machine gives 2 × |1| + 4 = 6.
At the center h, the distance is zero. Multiplying that zero gives zero, and adding k gives k. One unit either side has the same distance 1, so both heights are k + a. This explains the matching arms.
.1Parent function
A toolkit function is a basic shape you reuse. The parent function is the unchanged y = |x|: two matching ramps meeting at the origin, the point (0, 0). Moving one unit farther from zero adds one unit to the height.
- f(x) = |x|.
- Vertex: (0, 0). Slopes: −1 on the left and 1 on the right.
- Domain: (−∞, ∞). Range: [0, ∞).
Find the outputs at x = −1, 0, 1.
- Opposite inputs have matching distances.
- The column under 0 has output 0.
- f(−1) = |−1| = 1 and f(1) = |1| = 1.Both positions are one unit from zero.
- f(0) = |0| = 0.Home has distance zero.
- The output table gives the three plotted points.
- Vertex: (0, 0)
- Keep the original parent shape in mind before describing a shift or stretch.
.2Horizontal shift
Changing the home address moves the V sideways. Find the address that makes the inside zero.
- |x − h| shifts right h when h > 0.
- |x + c| shifts left c when c > 0.
Where is the vertex of |x + 2|?
- x + 2 is x minus negative 2.
- No number outside raises or lowers the corner.
- Set x + 2 = 0 and subtract 2 to find x = −2.This locates the input where the distance is zero and the V changes direction.
- |−2 + 2| = |0| = 0, so the vertex is (−2, 0).Substitution finds the height at the turning input.
- Find the inside zero instead of guessing from its sign.
.3Vertical shift
Adding the same height to every point raises the entire road. Subtracting lowers it.
- |x| + k shifts up k if k > 0.
- The added number is also the vertex height.
Find the vertex of |x| − 3.
- The inside still becomes zero at x = 0.
- Subtract 3 after taking absolute value.
- At x = 0, |0| − 3 = −3.Zero remains the position of minimum distance, meaning the smallest possible distance. The outside subtraction changes the height, rather than the input where the distance is zero.
- The vertex is (0, −3).Every height of the parent V was lowered by 3.
- An outside addition or subtraction changes every output by the same amount.
.4Vertical stretch and compression
Multiplying distance heights changes the ramp's steepness. A factor above 1 makes the V narrower; a factor between 0 and 1 makes it wider.
- |a| > 1 gives a vertical stretch.
- 0 < |a| < 1 gives a vertical compression.
- The 2 in 2|x − 3| + 4 doubles the distance part alone: at x = 4, 2 × 1 + 4 = 6, rather than 2 × (1 + 4) = 10.
At x = 2, compare 2|x| with |x|.
- The distance is 2 for both formulas.
- The factor asks for half the distance height.
- 2|2| = 2 × 2 = 4.The stretch doubles the parent height.
- |2| = × 2 = 1.The compression halves the parent height.
- Stretch output: 4.
- Compression output: 1.
- Compare heights above or below the corner, rather than multiplying the final corner height.
.5Reflection
A vertical reflection flips the distance heights upside down across the horizontal x-axis. A minus sign in front of the bars takes the opposite of each height. After that flip, adding 3 raises every point by 3. The order matters because flipping after a lift would also flip the added height.
- a < 0 reflects the distance part across the x-axis before the vertical shift.
- For −|x − h| + k, the vertex is a maximum, the greatest output.
- Vertically reflected means upside down across the x-axis, rather than a sideways reflection.
Shift |x| left 2, reflect vertically, and shift up 3.
- A left shift 2 makes the center −2.
- A vertical reflection puts a minus sign in front of the bars.
- Left 2 gives |x + 2|.The inside becomes zero at −2.
- Reflection gives −|x + 2|, and raising 3 gives −|x + 2| + 3.Taking the opposite turns the distance heights downward. Adding 3 afterward raises every resulting height.
- Keep the upward shift outside the reflected bars when the instruction says reflect, then shift up.
.6Horizontal scaling
A number multiplying the whole inside distance can be moved outside as its positive size. Multiplying by −2 reverses a trip and doubles its length; the bars keep the doubled length. The product rule allows this for multiplication. It does not allow splitting an addition or subtraction into separate absolute values. Here b is the number multiplying the entire inside, and h is still its center.
- For real numbers u and v, |uv| = |u| × |v|: multiplication multiplies lengths while the bars remove direction.
- |b(x − h)| = |b| × |x − h|.
- For b ≠ 0, horizontal widths are multiplied by 1 ÷ |b|. If |b| > 1 this compresses them; if 0 < |b| < 1 this stretches them.
- An inside negative reverses left and right; the absolute value graph has matching sides, so the shape is unchanged.
- 2x − 6 = 2(x − 3), because distributing 2 gives 2x − 6. Therefore |2x − 6| − 2 = 2|x − 3| − 2.
- Factoring a number. 2x − 6 = 2(x − 3), since 2 × x = 2x and 2 × (−3) = −6. Multiply back to check.
Rewrite |−2(x − 3)| − 2 with the multiplying number outside the bars. Also compare |2x − 6| − 2 with 2|x − 3| − 2.
- The positive size of −2 is 2.
- Products may move outside; sums cannot be split.
- |−2(x − 3)| = |−2| × |x − 3| = 2|x − 3|.Multiplying a trip by −2 doubles its length and reverses direction. The bars retain the length 2 times the original distance.
- Thus |−2(x − 3)| − 2 = 2|x − 3| − 2.The subtraction outside the bars stays after the distance multiplication.
- Factor 2x − 6 = 2(x − 3). Then |2x − 6| − 2 = 2|x − 3| − 2 too.Distributing the 2 checks the factoring, and the product rule removes its positive factor.
- In the column under 1, both formulas give 2; under 3, both give −2. Every remaining column matches too.Factoring and the product rule preserve the result for every input, and these columns check its numerical effect.
- Factor multiplication before moving a number outside. Keep sums together.
.7Build the transformed output table
Treat the formula as a short measuring job. The first row finds distance from the new center. The next row doubles each distance. The last row adds the new corner height. Follow the same input column through these stages so you can see why the corner moved sideways and upward.
- For inputs 1 through 5, subtracting 3 centers the zero distance at input 3.
- Multiplying the distance heights by 2 changes steepness.
- Adding 4 to each result raises the entire graph.
Build the distance, doubled distance, and final output tables for inputs 1 through 5.
- The zero distance is under 3.
- The doubling acts before the addition.
- At x = 1 and 5, |x − 3| = 2. At x = 2 and 4 it is 1. At x = 3 it is 0.These are the inputs' distances from 3, shown in the first table.
- Double every distance output to fill the second table.The outside multiplier 2 acts on the bars alone.
- Add 4 to every doubled output to fill the third table.The outside addition lifts each height equally.
- Follow the same column through all three stages.
.8Range on a limited input stretch
A viewing window is the stretch of inputs a calculator screen shows. Imagine looking at only part of a long road through a window. The full V may rise forever, while the visible part reaches only certain heights. To find the range for a stated input stretch, check both ends and the corner if it is inside that stretch.
- A viewing window [a, b] shows inputs from a to b. A stated restricted domain uses only those inputs.
- For an upward V, the lowest output is at the corner if the corner lies inside the stretch; otherwise it is at the end nearest the corner.
- For an upward V, the highest output over a closed limited stretch is at the end farther from the corner.
- For a downward V, greatest and smallest switch roles.
Find the range of f(x) = 2|x − 5| when 3 ≤ x ≤ 6.
- The corner input 5 lies between 3 and 6.
- The greatest distance from 5 occurs at the left end 3.
- Set x − 5 = 0 to find the turning input x = 5. It lies in [3, 6], and f(5) = 2|0| = 0.This checks whether the lowest point of the full V belongs to the allowed stretch.
- f(3) = 2|3 − 5| = 4; f(6) = 2|6 − 5| = 2.Each straight arm has its other extreme at the permitted endpoint.
- The smallest output is 0 and the largest is 4, so write [0, 4].The connected arms reach every height between those two, and both extreme points are included.
- Domain in this question: [3, 6]
- Range: [0, 4]
- Output statement: 0 ≤ y ≤ 4
- Set-builder: {y : 0 ≤ y ≤ 4}
- Check the corner before choosing only endpoint outputs. A V can turn between them.
.9A distance graph for passing a bus stop
A V can tell a time story. Start 5 blocks before a bus stop and walk 1 block each minute. Before you pass the stop, the distance shrinks. After you pass it, distance grows. The corner tells you the moment you are at the stop.
- For t ≥ 0 minutes, d(t) = |t − 5| blocks.
- The corner is (5, 0), meaning at minute 5 the distance is zero.
- Time in this story starts at zero, so only t ≥ 0 is part of the model.
Find the distances at times 0, 3, 5, 7, and 10 minutes for d(t) = |t − 5|.
- Times equally spaced from 5 give the same distance.
- Minute 5 gives the corner output zero.
- At t = 0 and 10, the differences from 5 are −5 and 5, so both distances are 5.The bars keep distance without the direction of the difference.
- At t = 3 and 7, the differences are −2 and 2, so both distances are 2.These times are equally far from the moment you pass the stop.
- At t = 5, d(5) = |5 − 5| = 0.At the passing time you stand at the stop itself.
- The table gives distance in blocks for each time in minutes.
- Corner: (5, 0)
- The corner's input is the moment you reach the center; its output is the distance there.
- Set the entire inside equal to 0 and solve. This finds the input where its distance is zero, the corner's x-coordinate.
- Put that input into the full formula to find the corner's y-coordinate, then plot the corner.
- Choose one and two units on each side. Substitute all four inputs into the full formula, especially when a number multiplies x inside the bars.
- Draw an input and output table, plot its five points, connect each side with a straight arm, and extend the arms.
- Read domain as the graph's reach across the x-axis and range as its reach up the y-axis. For a limited input stretch, check both ends and the corner if it lies inside.
Graph a V, including a number multiplying x inside
- Make the inside zero to locate the corner input.
- Substitute that input to find the corner height.
- Evaluate four inputs surrounding the corner and record all five outputs.
- Plot and connect the arms. Read the input and output reach.
Graph f(x) = 2|x − 3| + 4. Give its vertex, arm slopes, domain, and range.
- Only the distance part is doubled. Add 4 afterward.
- The column under 3 contains the corner height 4.
- Set x − 3 = 0 and add 3 to find x = 3. Then f(3) = 2|3 − 3| + 4 = 4, so the vertex is (3, 4).Zero distance marks where the left and right instructions meet. Substituting that input finds the corner height.
- At x = 2 and x = 4, |x − 3| = 1, so f(x) = 2 × 1 + 4 = 6.Positions equally far from the center have equal outputs.
- At x = 1 and x = 5, |x − 3| = 2, so f(x) = 2 × 2 + 4 = 8.The two-step distance gives a doubled distance height of 4, followed by the upward shift 4.
- Use the five columns of the output table to plot the points. Connect each arm with a straight line.Each side uses a straight-line instruction, and the shared corner connects them.
- From (2, 6) to (3, 4), go 1 right and 2 down, giving slope −2. From (3, 4) to (4, 6), go 1 right and 2 up, giving slope 2.Slope is change in height divided by change across. These changes are −2 ÷ 1 and 2 ÷ 1.
- The domain is (−∞, ∞), and the range is [4, ∞).The formula accepts every real input. The lowest height is 4 and the arms rise without an upper limit.
- Vertex: (3, 4).
- Left slope: −2.
- Right slope: 2.
- Domain: (−∞, ∞).
- Range: [4, ∞).
Graph y = |x| using five points.
- The corner occurs at zero inside distance.
- Each table column gives one plotted point.
- At x = 0, y = |0| = 0.Zero has no distance from itself, so this is the corner.
- At inputs −1 and 1, the distance is 1. At inputs −2 and 2, the distance is 2.Each pair is equally far from zero.
- Read the five table columns, plot their inputs and output heights, and connect two straight arms through the corner.The piecewise rules are straight lines on their respective sides.
- Vertex: (0, 0)
- Domain: (−∞, ∞)
- Range: [0, ∞)
Graph y = |x + 4|.
- The corner occurs at zero inside distance.
- Each table column gives one plotted point.
- Set x + 4 = 0 and subtract 4 to get x = −4. Then y = |−4 + 4| = 0.The inside zero locates the corner input; substituting finds its height.
- At x = −5 and −3, y = 1. At x = −6 and −2, y = 2.These pairs are one and two units from the center −4.
- Use all five table columns to plot the points, then extend two straight arms from the corner.Only the center moved; each extra unit of distance still adds one to the height.
- Vertex: (−4, 0)
- Domain: (−∞, ∞)
- Range: [0, ∞)
Graph y = 3|x − 1| − 2.
- The corner occurs at zero inside distance.
- Each table column gives one plotted point.
- Set x − 1 = 0 and add 1 to get x = 1. Then y = 3|1 − 1| − 2 = −2.This finds and verifies the corner (1, −2).
- One unit away, y = 3 × 1 − 2 = 1. Two units away, y = 3 × 2 − 2 = 4.The factor 3 triples each distance height before subtracting 2.
- Plot all five table columns. The left arm drops 3 per step right and the right arm rises 3 per step right.Distance shrinks toward the corner and grows away from it, so the slopes are −3 and 3.
- Vertex: (1, −2)
- Left slope: −3
- Right slope: 3
- Domain: (−∞, ∞)
- Range: [−2, ∞)
Graph y = −|x + 3| + 5. Use points two units from the vertex.
- The corner occurs at zero inside distance.
- Each table column gives one plotted point.
- Set x + 3 = 0 and subtract 3 to get x = −3. Then y = −|0| + 5 = 5.The inside zero finds the turning input, and substitution gives corner height 5.
- At x = −5 and −1, distance is 2, so y = − × 2 + 5 = 4.The negative half multiplier turns two units of distance into a one-unit fall.
- At x = −7 and 1, distance is 4, so y = − × 4 + 5 = 3.Four units of distance produce a two-unit fall from the corner.
- Plot the five table columns and connect the downward arms. The domain is all real numbers and the range is (−∞, 5].Every nonzero distance subtracts from the greatest height 5, and the arms keep falling.
- Vertex: (−3, 5)
- Left slope:
- Right slope: −
- Domain: (−∞, ∞)
- Range: (−∞, 5]
Graph y = |2x + 2| − 1 using five points.
- Use the entire inside 2x + 2.
- The inside multiplying number affects steepness.
- Set 2x + 2 = 0. Subtract 2 to get 2x = −2, then divide by 2 to get x = −1.This finds the input where the inside distance is zero and the V turns.
- At x = −1, y = |2(−1) + 2| − 1 = |0| − 1 = −1.Substitution checks the turning input and locates its height.
- At x = −2 and 0, the inside is −2 and 2, so y = 2 − 1 = 1.These are one unit each side of the corner, and the inside changes by 2 per input unit.
- At x = −3 and 1, the inside is −4 and 4, so y = 4 − 1 = 3.Two input steps each way give inside distance 4.
- Plot all five table columns and connect straight arms. The left slope is −2 and right slope is 2.Each step toward the corner lowers height by 2; each step away raises it by 2.
- Vertex: (−1, −1)
- Left slope: −2
- Right slope: 2
- Domain: (−∞, ∞)
- Range: [−1, ∞)
- Use five points: the corner, then one and two steps each side.
- Inside lies, outside tells the truth is a memory cue for shifts. Find the input that makes the inside zero to verify its direction: x − 3 becomes zero at positive 3.
- Domain is the horizontal reach. Range is the vertical reach. A plotted five-point table locates the V; its arms continue beyond the table unless the domain is limited.