Quarry School

Domain and range

First you separate the inputs a function accepts from the outputs it reaches. You learn to find allowed inputs by checking the arithmetic, then write those inputs with inequalities, sets and intervals. Next you read the two sets from graphs and explain the behavior of all nine toolkit functions. Finally you use different formulas on different input intervals, choose the correct rule at a boundary, and build the resulting graph.

Lessons

  1. Domain and range: what can go in and what can come out
  2. Find the domain by checking the arithmetic
  3. Factor a denominator and keep every original exclusion
  4. Write the same set three ways
  5. Read domain and range as shadows of a graph
  6. The first five toolkit functions
  7. Reciprocals and roots complete the toolkit
  8. Use toolkit behavior to find a changed function's range
  9. Write and evaluate a piecewise function
  10. Graph each piece only where its condition allows it

Vocabulary

Function
A rule assigning exactly one output to each allowed input. Different inputs may share an output.
Input
The value you choose or supply to a function before its rule calculates an output.
Output
The result a function produces from a chosen allowed input.
Independent variable
The variable representing the input. You choose its allowed value before calculating the output.
Dependent variable
The variable representing the output. Its value depends on the chosen input and the function's rule.
Function notation
A function name followed by an input in parentheses, such as f(3). It means the output at that input.
Equation
A statement that two expressions are equal. Solving it finds values making the statement true.
Formula
A mathematical recipe describing how quantities are related or how to calculate a result.
Domain
The set of all inputs allowed for a function, considering its arithmetic and any stated context or restrictions.
Range
The set of all outputs a function actually produces from its allowed inputs.
Set
A collection of distinct objects or values. Its members may be listed or described by a condition.
Element
One member of a set. Repeated appearances do not create additional members.
Ordered pair
Two values written in a fixed order, usually (x, y): input first, output second. Reversing them usually changes the point.
Coordinate
One number describing a point's position along an axis. In (x, y), x is horizontal and y is vertical.
Real number
A number with a position on the number line, including whole numbers, fractions, decimals and numbers such as 2.
Discrete function
A function with separate allowed inputs, such as whole-number counts. Its graph has isolated points rather than every intervening input.
Continuous function
A function with no break at its domain points. On an interval, its graph has no jumps or holes between allowed inputs.
Restriction
A condition limiting allowed inputs, from arithmetic, a stated rule, or a meaningful physical situation.
Undefined
Having no assigned value in the number system or function being used. Division by zero is undefined in real arithmetic.
Numerator
The top expression in a fraction. It gives the amount divided by the denominator.
Denominator
The bottom expression in a fraction. It is the divisor and cannot equal 0.
Polynomial
A sum of constant multiples of nonnegative whole-number powers of the variable, such as x2 − 3x + 1. Real inputs cause no arithmetic restrictions.
Inequality
A comparison using <, >, ≤ or >=. It describes which amount is smaller or larger and whether equality is allowed.
Compound inequality
Two or more comparisons joined with and or or. And requires every condition; or requires at least one.
Nonnegative
Greater than or equal to 0. It includes positive numbers and 0, but excludes negative numbers.
Positive
Strictly greater than 0. Zero is excluded.
Negative
Strictly less than 0. Negative numbers lie to the left of 0 on a number line.
Radical
A root symbol or an expression using one. The symbol √ requests the principal square root.
Radicand
The number or expression inside a root symbol. An even root requires a nonnegative real radicand.
Even root
A root undoing an even power, such as a square or fourth power. Real even roots require nonnegative radicands.
Odd root
A root undoing an odd power, such as a cube. It accepts negative radicands and keeps their negative sign.
Principal square root
The nonnegative square root chosen by the √ symbol. It is one value even when a squared equation has two solutions.
Number line
A straight line placing real numbers in order, with smaller numbers left and greater numbers right.
Inequality notation
Writing allowed values with comparison signs, optionally joining conditions with and or or.
Set-builder notation
Describing a set with a condition inside braces, such as {x | x > 3}, read as x such that x exceeds 3.
Braces
The symbols { and } used to enclose a set's listed members or membership condition.
Such that
The phrase introducing the condition members satisfy in set-builder notation. A vertical bar can stand for this phrase.
Interval notation
Describing a continuous stretch of real numbers with its limits. Brackets include endpoints; parentheses exclude them. Infinity always takes a parenthesis.
Interval
A set containing every real number between its limits, with endpoints included or excluded as specified. It may extend without bound.
Endpoint
A finite boundary value at an interval's end, included or excluded according to its bracket or parenthesis.
Lower limit
The smaller boundary of an interval, written first. It may be −∞ when there is no finite lower bound.
Upper limit
The greater boundary of an interval, written second. It may be ∞ when there is no finite upper bound.
Inclusive
Including the boundary value. Use ≤ or ≥ in a comparison, a bracket in interval notation, or a filled dot.
Exclusive
Excluding the boundary value. Use < or > in a comparison, a parenthesis in interval notation, or a hollow dot.
Bracket
The interval symbols [ and ], indicating that the adjacent finite endpoint belongs to the set.
Parenthesis
In interval notation, ( or ) excludes the adjacent finite endpoint. It also appears beside infinity, which is never an included number.
Infinity
The symbol ∞ describes continuing without a finite bound. It is not a real number or an endpoint you can include.
Unbounded
Having no finite limit in at least one direction. A set can be bounded on one side and unbounded on the other.
Union (∪)
The set of elements belonging to either set or both. Shared elements are listed once, and the sets may overlap.
Intersection
The set of elements shared by every specified set. For conditions, it keeps values satisfying all the conditions together.
Closed dot / open dot
A filled dot includes the point. A hollow dot excludes it. Excluded points do not count in the vertical line test.
Graph
A picture of points representing input and output pairs, usually with inputs horizontal and outputs vertical.
x-axis
The horizontal axis measuring x-values, usually function inputs. Every point on it has y = 0.
y-axis
The vertical axis measuring y-values, usually function outputs. Every point on it has x = 0.
Vertical line test
A graph represents a function if every vertical line meets at most one included point. Two crossings give one input two outputs.
Toolkit function
One of the basic functions whose formulas, shapes, domains and ranges help you understand more complicated functions.
Constant function
A function with the same output for every allowed input. The toolkit version f(x) = c accepts all real inputs and has range {c}.
Identity function
The function f(x) = x. Its output equals its input, and its domain and range are both all real numbers.
Absolute value function
The function f(x) = |x| gives the input's distance from 0. Its domain is all real numbers and its range is [0, ∞).
Magnitude
A real number's size without its sign, measured by its absolute value or distance from 0.
Modulus
Another name for the absolute value of a real number, its nonnegative distance from 0.
Quadratic function
A polynomial whose highest power is x2. The toolkit quadratic f(x) = x2 has domain all real numbers and range [0, ∞).
Cubic function
A polynomial whose highest power is x3. The toolkit cubic f(x) = x3 has domain and range both equal to all real numbers.
Reciprocal function
The toolkit function f(x) = 1x. Zero is excluded from both its domain and range.
Reciprocal squared function
The toolkit function f(x) = 1x2. Its domain excludes 0, and its range contains exactly the positive real numbers.
Square root function
The toolkit function f(x) = x. It chooses the principal square root, so its domain and range are [0, ∞).
Cube root function
The toolkit function f(x) = x3. It undoes cubing and has domain and range both equal to all real numbers.
Odd function
A function with a domain symmetric about 0 and f(−x) = −f(x). Reversing an input's sign reverses its output's sign.
Piecewise function
A function using different formulas on specified parts of its domain. Each allowed input must have exactly one output.
Piece
One formula together with the input condition telling you where it is used in a piecewise function.
Boundary
An input where an interval starts or ends, or where a piecewise condition changes. Check which condition includes it.
Tax bracket
An income interval with its assigned tax rule. In a marginal model, a higher rate applies only to income within its bracket.
Parabola
The bowl-shaped curve that graphs a quadratic function. It may open upward or downward.
Substitution
Replacing every occurrence of a variable with one specified value, then following the formula's operations.
Linear equation
An equation whose simplified variable terms have only the first power, such as 3x + 8 = 29.
Factor
One of the numbers or expressions multiplied together to form a product.
Factoring
Rewriting an expression as a product of factors without changing its value.
Difference of squares
One squared expression minus another. The pattern a2 − b2 factors as (a − b)(a + b).
Zero product property
A product of real factors is zero exactly when at least one factor equals zero.
Coefficient
The number multiplying a variable or its power. An unwritten coefficient in x is 1.
Constant term
A fixed added or subtracted number in an expression, without a variable attached. Include its sign.
Monic quadratic
A quadratic expression with coefficient 1 on x2. Its factor-pair search matches the middle coefficient and constant term.
Cancellation
Dividing a numerator and denominator by the same nonzero common factor. Original denominator exclusions remain.
Nonpositive
Less than or equal to zero. It includes negative numbers and zero, and excludes positive numbers.
Domain construction
Creating a formula whose arithmetic permits exactly the requested inputs, then verifying that complete set.

Quick checks

Find the domain of f(x) = 3x−4.
(−∞, 4) ∪ (4, ∞), because x − 4 = 0 at x = 4 and division by zero is undefined.
Find the domain of f(x) = x−9.
[9, ∞), because x − 9 ≥ 0 gives x ≥ 9 and the endpoint produces 0.
Write −1 < x ≤ 6 in interval notation.
(−1, 6], because −1 is excluded and 6 is included.
Write x < −3 or x ≥ 2 in interval notation.
(−∞, −3) ∪ [2, ∞), because or combines the two allowed pieces without filling the gap.
Find the range of f(x) = x2 + 5 for all real x.
[5, ∞), because x2 ≥ 0 and every y ≥ 5 is reached by x = y−5.
Find the domain of f(x) = x2 − 7x + 1.
(−∞, ∞), because a polynomial uses only arithmetic defined for every real input.
Solve 12 − 3x ≥ 0.
x ≤ 4, because subtracting 12 gives −3x ≥ −12 and dividing by negative 3 reverses the comparison.
For f(x) = x2 if x ≤ 1, f(x) = 3 if 1 < x ≤ 2, and f(x) = x if x > 2, find f(2). The input is 2; choose its condition and find the output.
f(2) = 3, because 2 belongs to 1 < x ≤ 2, while the identity branch requires x > 2.

Before you start

  • Signed numbers, order and moving on a number line

    Picture a sidewalk with your front door marked 0. A Number line puts numbers in order along that sidewalk. Positive numbers lie right of 0; Negative numbers lie left. Zero belongs to neither group. Adding a positive moves right, and adding a negative moves left. Subtraction undoes addition, so subtracting a negative moves right. Every Real number has a position, including fractions and decimals between whole numbers. A position farther right is greater. The problem −6 + 9 − (−2) asks where you finish after those moves.

  • Function notation, substitution, parentheses and order of operations

    Imagine a vending machine following one recipe for each button. A Function gives exactly one Output for each allowed Input. Function notation names the machine and the chosen input: f(4) means the output when you put 4 into f. It does not mean f × 4. A Formula gives the recipe. Substitution means replacing every occurrence of the input letter with the chosen number. Parentheses keep that number together, especially if it is negative. Work inside parentheses first, then powers, then multiplication and division, then addition and subtraction. At the same level, work from left to right.

  • Fractions, decimals and percentages

    Think of dividing a pizza into equal slices. A fraction's Denominator tells you how many equal slices make the whole. Its Numerator tells you how many slices you have. 34 also means 3 ÷ 4. A decimal writes parts using tenths, hundredths and so on. A percentage counts parts out of 100, so 75% = 75100 = 0.75. To add or subtract fractions, first make the slice sizes match. To multiply, multiply the tops and the bottoms. We will find 14 + 12 of an $80 budget, then express that portion as a decimal and percentage.

  • Solving a linear equation

    An Equation says two amounts are equal. Think of the two pans of a balanced scale. Solving means finding the number that keeps the scale balanced. A linear equation has the unknown multiplied by a number and combined with addition or subtraction, without squaring or cubing the unknown. Undo the operations in reverse order from the recipe. Add or subtract the same amount on both sides. Then divide both sides by the same nonzero number. For 3x + 8 = 29, the question is which number, tripled and increased by 8, becomes 29.

  • Solving inequalities from zero, including the reason negative multiplication or division reverses order

    An Inequality compares amounts rather than saying they are equal. Picture two positions on the same sidewalk. The point farther right is greater. The signs < and > mean less than and greater than. The signs ≤ and ≥ also allow equality. Adding or subtracting the same amount moves both points together, preserving their order. Multiplying or dividing by a positive number stretches or shrinks their distances without swapping sides. A negative factor reflects them across 0, so their order reverses. Solve 11 − 3x ≥ −4 by undoing operations while keeping the comparison true.

  • Compound inequalities: and, or, and keeping both restrictions

    Imagine a ride requiring you to be at least one height but below another. You must pass both checks. A Compound inequality connects comparisons with and or or. And keeps only numbers satisfying every condition. This shared part is an Intersection. Or accepts numbers satisfying either condition, including both. That combination is a Union (∪). Sometimes you must also skip a particular number. We will keep −1 ≤ x < 6 and x ≠ 2. The first condition allows numbers from −1 through values below 6; the second removes 2 from that allowed collection.

  • Squares, even roots, principal square roots and odd roots

    Picture a square tile. Squaring its side gives its area: 62 = 6 × 6 = 36. A root asks for the repeated factor making a number. The Radical sign √ asks for a square root; its inside is the Radicand. The Principal square root is the nonnegative answer selected by √. An Even root cannot take a negative real radicand because an even number of negative factors produces a positive result. An Odd root can: three negative factors produce a negative result. We will compare 36, solutions of x2 = 36, and ∛(−216).

  • Factoring a difference of squares and locating zeros

    Think of rebuilding a rectangular floor from smaller tiles. Expanding multiplies the pieces together and adds their areas. Each multiplied piece is a factor. Factoring reverses the process: it rewrites a sum or difference as a product. A difference of squares has one squared amount minus another, such as x2 − 25 = x2 − 52. It factors as (x − 5)(x + 5). Locating zeros means finding inputs making the whole expression equal 0. A product is 0 when at least one factor is 0. We will factor x2 − 25 and find its zeros before using such expressions as denominators.

  • Coordinates, plotting a line from two points, and the vertical line test

    A Graph maps input and output pairs. An Ordered pair (x, y) gives an address: x moves right or left, then y moves up or down. Each number is a Coordinate. The horizontal x-axis measures x; the vertical y-axis measures y. To draw y = 2x − 3, choose two inputs, calculate their outputs, plot the addresses and draw the straight line through them. The Vertical line test asks whether one input has two outputs. A vertical line holds x fixed, so two crossings mean different y-values for the same input, which cannot define a function.