Find where the line reaches the x-axis
Picture a ramp crossing a painted line on the floor. At the crossing, its height is zero. On a coordinate graph, the floor line is the x-axis. An x-intercept is the input where the graph has output 0, and its point looks like (x, 0). To find it, make the output equal to 0 and ask which input produces that output. You are finding where the line reaches the floor, so you do not set the across coordinate to 0. That would find the upright-axis crossing instead. A flat line above or below the floor never reaches it. A line lying on the floor has output 0 everywhere.
- Solving equations. 0 = 5x − 10 becomes 10 = 5x, then x = 2; 5 × 2 − 10 = 0 checks it.
- Dividing by a fraction. 3 ÷ = 3 × 2 = 6 because six halves fit in 3.
- Axis coordinates. (6, 0) has height 0, so it is on the x-axis.
- Division by zero. 1 ÷ 0 has no value because 0 times any number is 0, never 1.
- Negative multiplication. (−) × (−) = 2; matching signs give a positive product.
Say: find the input that makes the height zero.
The x-intercept is where the graph meets the horizontal axis.
- f(x) = 0
- mx + b = 0
- x = −, m ≠ 0
- (x, 0)
The spot where a ramp reaches the floor has no height.
For y = x − 1, the point (1, 0) sits on the horizontal axis. Its output is zero even though its input is not.
Evaluating f(6) asks what comes out of input 6. Solving f(x) = 0 reverses the question: the output is 0, so which input must go in?
- 1. Replace the output f(x) or y with 0. This selects points lying on the x-axis.
- 2. Solve the resulting equation for the input.
- 3. Substitute that found input into the original function. Its output must be 0.
- 4. State the input value and the coordinate point (x, 0).
- 5. If m = 0, inspect the constant output instead of dividing by zero.
Strategy: find an axis crossing
- Choose the axis: output 0 for x-axis, input 0 for y-axis.
- For an x-intercept, solve mx + b = 0.
- Check the found input in the original formula.
- Include the 0 coordinate in the answer point.
You need to find where each graph has zero height: f(x) = x − 3 and g(x) = 3x − 6.
- For the first graph, write 0 = x − 3.This selects the output 0 required on the x-axis.
- Add 3 to both sides: 3 = x.Undo the downward shift while keeping the equation balanced.
- Multiply both sides by 2: x = 6. Plug back in: × 6 − 3 = 3 − 3 = 0.Multiplication by 2 undoes multiplication by one half, and substitution checks the found input.
- For the second graph, write 0 = 3x − 6, then add 6: 6 = 3x.Again select zero height, then undo the subtraction.
- Divide by 3 to find x = 2. Plug back in: 3 × 2 − 6 = 6 − 6 = 0.Division undoes the multiplication and the original output confirms the answer.
- For f(x) = x − 3: x = 6.
- First intercept point: (6, 0).
- For g(x) = 3x − 6: x = 2.
- Second intercept point: (2, 0).
You need the x-intercept of y = x.
- Set y = 0: 0 = x, so x = 0.The identity output equals its input, so only input 0 gives output 0.
- Check the found input: y = 0.Substitution verifies the point's zero height.
You need the x-intercept of f(x) = 3x − 6.
- Set 0 = 3x − 6 and add 6: 6 = 3x.The x-axis needs output 0; adding 6 undoes the subtraction.
- Divide by 3: x = 2. Plug in: f(2) = 6 − 6 = 0.This finds and verifies the required input.
You need the x-intercept of f(x) = x − 3.
- Set 0 = x − 3 and add 3: 3 = x.Select zero output, then undo the shift.
- Multiply by 2: x = 6. Substitute: f(6) = 3 − 3 = 0.Doubling undoes halving, and substitution verifies it.
You need the x-intercept of y = −x − 2.
- Set 0 = −x − 2, then add 2 to get 2 = −x.This selects zero height and isolates the product.
- Multiply by −: x = −.The reciprocal of the coefficient is −, and their product is 1.
- Plug back in: − × (−) − 2 = 2 − 2 = 0.The two negative factors give a positive product; the found input truly reaches the axis.
- Tip: Memory cue: at an x-intercept, the other letter y is 0; at a y-intercept, the other letter x is 0.
- Tip: Write both the input and its point if the question's wording is unclear.
- Put on the cheat sheet: x = − requires m ≠ 0. You can rebuild it by solving 0 = mx + b.