Quarry School

Functions and function notation

You begin by deciding what counts as an input and whether it determines one output. Then you learn to read function notation and find values from tables, formulas, and graphs. You practice both directions: using an input to find an output, and finding every input that produces a stated output. You build the difference quotient, which measures average output change like average speed, then learn when outputs identify unique inputs. The two line tests and nine toolkit functions connect these ideas to pictures.

Lessons

  1. A function gives one answer to each input
  2. Read function notation as an instruction
  3. Evaluate a formula
  4. The difference quotient: average rate of change
  5. Solve when the output is given
  6. Turn an equation into a function when possible
  7. Evaluate and solve from tables and graphs
  8. One-to-one means each output identifies one input
  9. Vertical and horizontal lines answer different questions
  10. Meet the nine toolkit functions

Vocabulary

Relation rih-LAY-shun
A set of ordered pairs that connects inputs with outputs. It can have conflicting outputs and need not be a function.
Ordered pair OR-derd pair
Two values written in a fixed order. Here the first is an input and the second is its paired output.
Set set
A collection of distinct members. Braces list them, and repeating a member does not create a new member.
Element EL-uh-ment
One member of a set.
Natural numbers NACH-er-ul NUM-berz
The counting numbers 1, 2, 3 and so on, using this convention.
Integer IN-tuh-jer
A whole number or its negative, including zero. Fractions between whole numbers are not integers.
Real number REE-ul NUM-ber
A number on the number line, including integers, fractions and numbers such as 2.
Variable VAIR-ee-uh-bul
A letter that represents a number or another chosen value.
Function FUNK-shun
A relation assigning exactly one output to every input in its domain.
Input IN-put
A value chosen for a function. The definition decides which values are allowed.
Output OUT-put
The result a function assigns to a particular input.
Independent variable in-duh-PEN-dunt VAIR-ee-uh-bul
The input variable. You choose its value from the domain before the rule gives a result.
Dependent variable dih-PEN-dunt VAIR-ee-uh-bul
The output variable. Its value is determined by the chosen input and the rule.
Domain doh-MAYN
The set of all inputs accepted by the defined relation or function.
Range raynj
The set of all outputs actually produced by the defined relation or function.
Function notation FUNK-shun noh-TAY-shun
Writing an output as f(x), with the rule name outside and the input inside parentheses.
Algebraic expression al-juh-BRAY-ik ek-SPRESH-un
A combination of values, letters and operations, without asserting an equality.
Equation ee-KWAY-zhun
A statement that two expressions are equal, shown with an equals sign.
Formula FOR-myuh-luh
A mathematical instruction connecting quantities, often written as an equation.
Evaluate ih-VAL-yoo-ayt
Find the output at a given input by applying the rule or reading its representation.
Solve solv
Find every allowed input that satisfies a stated equation or produces a specified output.
Table of values TAY-bul uv VAL-yooz
A display pairing inputs with outputs. Each row or column keeps one pair together.
Tabular form TAB-yuh-ler form
A representation arranged as a table of input-output values.
Algebraic form al-juh-BRAY-ik form
A formula giving the output directly in terms of the input. Here it is also called an explicit rule or explicit formula.
Implicit rule im-PLIS-it rool
An equation relating input and output without isolating the output. It defines a function only if each accepted input determines one output.
Graph graf
A picture of ordered pairs at their coordinate locations. A graph of a function contains every pair (x, f(x)) for its allowed inputs.
Coordinate koh-OR-duh-nut
One number in a point's ordered address.
x-coordinate eks koh-OR-duh-nut
The first number of a plotted pair, showing horizontal location and usually the input.
y-coordinate why koh-OR-duh-nut
The second number of a plotted pair, showing vertical location and usually the output.
Horizontal axis hor-ih-ZON-tul AK-sis
The left-right reference line on a graph, conventionally the input or x-axis.
Vertical axis VER-tih-kul AK-sis
The up-down reference line on a graph, conventionally the output or y-axis.
One-to-one function wun too wun FUNK-shun
A function where every output in its range comes from exactly one input. Different inputs always give different outputs.
Vertical line test VER-tih-kul line test
A graph represents an output as a function of its horizontal input if every vertical line meets it at most once.
Horizontal line test hor-ih-ZON-tul line test
An established function is one-to-one if every horizontal line meets its graph at most once.
Toolkit functions TOOL-kit FUNK-shunz
The nine basic named functions that form this section's library of functions, used as building blocks for later formulas and graphs.
Constant KON-stunt
A value that stays fixed in the stated rule.
Constant function KON-stunt FUNK-shun
A function f(x) = c that returns the same fixed real output for every real input.
Identity function eye-DEN-tih-tee FUNK-shun
The rule f(x) = x, returning the input unchanged.
Absolute value AB-suh-loot VAL-yoo
A number's distance from zero, written between vertical bars. It is always nonnegative.
Absolute value function AB-suh-loot VAL-yoo FUNK-shun
The rule f(x) = |x|, returning each input's distance from zero.
Quadratic function kwah-DRAT-ik FUNK-shun
A function f(x) = ax2 + bx + c with fixed real coefficients and a ≠ 0. Its toolkit form is f(x) = x2.
Cubic function KYOO-bik FUNK-shun
A function f(x) = ax3 + bx2 + cx + d with fixed real coefficients and a ≠ 0. Its toolkit form is f(x) = x3.
Reciprocal rih-SIP-ruh-kul
One divided by a nonzero number. A number times its reciprocal equals 1.
Reciprocal function rih-SIP-ruh-kul FUNK-shun
The rule f(x) = 1x, defined for real x ≠ 0.
Reciprocal squared function rih-SIP-ruh-kul skwaird FUNK-shun
The rule f(x) = 1x2, with real x ≠ 0. All its outputs are positive.
Square root skwair root
The nonnegative number whose square equals the given nonnegative input.
Principal square root PRIN-sih-pul skwair root
The nonnegative root chosen by the symbol √. Solving a squared equation can require both signs.
Square root function skwair root FUNK-shun
The rule f(x) = x. Its real inputs and outputs are both nonnegative.
Cube root kyoob root
The unique real number whose cube equals the input.
Cube root function kyoob root FUNK-shun
The rule f(x) = x3. It accepts every real input and can produce every real output.
Distributive property dih-STRIB-yuh-tiv PROP-er-tee
Multiplying a sum multiplies every term in it: a(b + c) = ab + ac.
Factor FAK-ter
A quantity multiplied by another quantity in a product.
Factoring FAK-ter-ing
Rewriting an expression as a product without changing its value.
Like terms like termz
Terms with the same variable part and powers, so their coefficients can be combined.
Zero product rule ZEE-roh PROD-ukt rool
If a product equals zero, at least one factor equals zero.
Difference quotient DIF-er-ens KWOH-shunt
The average rate of change: new output minus old output, divided by the nonzero input step h. It is the slope between two graph points.
Numerator NOO-muh-ray-ter
The top of a fraction, showing the quantity being divided.
Denominator dih-NOM-uh-nay-ter
The bottom of a fraction, showing the divisor or number of equal pieces in one whole. It cannot be zero.
Power POW-er
A quantity written with a base and exponent. Positive whole-number exponents count multiplied copies; zero and negative exponents extend that pattern.
Interval notation IN-ter-vul noh-TAY-shun
A way to write stretches of the number line. Brackets include finite endpoints; parentheses exclude them or accompany infinity.
Union YOON-yun
Combining sets or intervals by accepting values in either one, written ∪.
Infinity in-FIN-ih-tee
Unending extent, written ∞. It is not a final real-number endpoint.
Undefined un-dih-FYND
No value is assigned by the rule, often because it would require division by zero.
Percent grade per-SENT grayd
A course score measured out of 100. A grading rule may assign several scores the same letter or grade-point output.
Grade point average grayd point AV-er-ij
A numerical grade measure. Here a grading table assigns grade-point numbers to score bands or letter grades.
Radius RAY-dee-us
The distance from the center of a circle to its edge. Here a circle has positive radius.
Area AIR-ee-uh
The amount of flat surface inside a shape, measured in square units.
π pie
The fixed ratio of a circle's circumference to its diameter, approximately 3.14159. Keep π written for exact circle-area answers.
Odd od
An integer that is not divisible by 2 into an integer result.
Even EE-vun
An integer divisible by 2 into an integer result.
Coefficient koh-uh-FISH-unt
A number multiplying a variable term.
Inequality in-ee-KWAH-lih-tee
A comparison saying one quantity is smaller, larger, or possibly equal.
Quadratic expression kwah-DRAT-ik ek-SPRESH-un
A polynomial expression in one variable whose highest power is 2.
Constant term KON-stunt term
A term without a variable, which keeps its value as the input changes.
Linear function LIN-ee-er FUNK-shun
A rule multiplying its input by a fixed number, then adding a fixed number: f(x) = mx + b.
Origin OR-ih-jin
The point (0, 0), where the horizontal and vertical axes meet.
Parabola puh-RAB-uh-luh
The graph shape of a quadratic function, appearing as a rounded U or an upside-down U when y depends quadratically on x.
Discrete graph dih-SKREET graf
A graph made of separate, isolated points representing its accepted inputs.
Continuous curve kun-TIN-yoo-us kerv
A graph drawn without gaps along an interval of inputs.
Intersection in-ter-SEK-shun
A point where drawn graphs or lines meet. Touching at one included point counts as one intersection.
Asymptote AS-im-toht
A line a graph approaches as an input nears an excluded value or extends without bound. The reciprocal toolkit graph approaches both coordinate axes.
Nonnegative non-NEG-uh-tiv
Zero or positive; written x ≥ 0.
Circumference ser-KUM-fer-ens
The distance all the way around a circle's edge.
Diameter dye-AM-uh-ter
The distance across a circle through its center, equal to twice its radius.
Sector SEK-ter
A wedge of a circle enclosed by two radii and the arc between them.
Circle SER-kul
The set of points at one fixed positive distance from a center.
Exponent EK-spoh-nunt
The raised number telling how many copies of a base are multiplied for a positive integer power.
Plane playn
A flat surface extending without end in every direction. Graph points and their two coordinate axes lie in a plane.
± plus or MY-nus
A symbol packing both a positive and a negative choice into one line. The choices differ unless the quantity is zero.
≠ is not EE-kwul too
A symbol saying two quantities are not equal.
→ goz too
An arrow showing which output is paired with an input. Read it goes to.
Slope slohp
A line's steepness, measured as change in height divided by change in horizontal position. A downward change can give a negative slope.
Average rate of change AV-er-ij rayt uv chaynj
The average output change for each one unit of input change between two inputs. It equals the slope of the line joining their graph points.
Difference DIF-er-ens
The result of a subtraction. For a change, subtract the old value from the new value.
Quotient KWOH-shunt
The result of a division. The divisor must be nonzero.
Nonleap year non LEEP yeer
A calendar year with 365 days and 28 days in February. Fixing this kind of year makes each month have one day count.
Leap year LEEP yeer
A calendar year with 366 days, including February 29. Fix the year before asking for a month's day count.
Polynomial pol-ee-NOH-mee-ul
A sum of constant multiples of whole-number powers of a variable. Its variable is not inside a root or denominator.
Term turm
One added or subtracted piece of an expression. Keep its sign with that piece.
Component kum-POH-nunt
One entry in an ordered pair, also called a coordinate. The first component is input, and the second is output.

Quick checks

For r(x) = 3x − 7, find r(−2).
−13 because 3(−2) − 7 = −6 − 7 = −13.
For k(t) = t−6, solve k(t) = 3.
t = 15 because squaring gives t − 6 = 9, and 15−6 = 3.
Use the pictured table to solve g(n) = 6.
  • n = 2.
  • n = 4.
  • Both highlighted output cells are 6, so both inputs solve it.
Use the pictured table. Is it a function? Is it one-to-one?
  • Function: yes, because every input has one output.
  • One-to-one: no, because inputs 2 and 6 share output 11.
For f(x) = 11 − 6x, simplify f(x+h)−f(x)h, h ≠ 0.
−6, with h ≠ 0, because the output difference is (11 − 6x − 6h) − (11 − 6x) = −6h.
In words, what does f(x+h)−f(x)h measure?
Average output change for each input step: the slope of the line joining the points at x and x + h, because the fraction divides output change by input change.
Read the pictured square-root graph. What are its domain and range?
  • Domain: [0, ∞).
  • Range: [0, ∞).
  • The graph starts at (0, 0), runs right forever, and rises without a largest height.
Does y = x2 + 1 pass the vertical and horizontal line tests on all real inputs?
  • Vertical: yes, because each input gives one output x2 + 1.
  • Horizontal: no, because inputs −1 and 1 both give output 2.

Before you start

  • Signed numbers and the order of operations

    A number line is a sidewalk with zero at your doorway. Positive numbers take you right. Negative numbers take you left. Adding a negative is a leftward walk. Multiplication counts equal moves, and multiplying by a negative reverses their direction. A power counts repeated multiplication: 32 means 3 × 3. The raised 2 is the exponent, counting how many copies are multiplied. Parentheses tell you which whole quantity a power or multiplication uses. The order of operations makes everyone read a calculation the same way. A variable is a letter holding a value. Adjacent letters mean multiplication: ah = a × h, and 2ah = 2 × a × h.

  • Read the math symbols before using them

    Math symbols are short road signs. You read the sign before deciding where to go. The equal sign = says two expressions have the same value. The sign ≠ says they do not have the same value. The arrow → means goes to, connecting an input to its output. The sign ± means plus or minus and abbreviates two possibilities. An expression is a number, letter, or calculation such as x + 2. A formula is a rule written with expressions. An equation says two expressions are equal. A term is one piece separated by addition or subtraction; in 3x + 2, the terms are 3x and 2. An input is the value you start with; an output is the result. A function is a rule that assigns one output to each allowed input. A positive integer is a whole counting number such as 1 or 2. A polynomial is a sum of constant multiples of whole-number powers of a variable, such as x2 + 3x − 4. Its powers do not have variables in denominators or roots. A constant is a fixed number. A coefficient is a number multiplying a variable term; in 3x, the coefficient is 3.

  • Fractions, sharing, and safe cancellation

    A fraction means division. 68 is six pieces when a whole has eight equal pieces. Combining every two eighths gives three quarters, so 68 = 34. The denominator is the bottom number and the numerator is the top. To add or subtract, the pieces need a common size. To multiply, multiply the tops and the bottoms. To divide by a nonzero fraction, multiply by its reciprocal, which is the fraction turned over. A factor is a quantity being multiplied.

  • Distribute, subtract parentheses, and collect like terms

    Think of a bag containing two kinds of objects. Three copies of the bag give you three copies of everything inside. That is the distributive property: 3(x + 2) = 3x + 6. A minus sign before a bag takes away all its contents. You must therefore subtract every term inside. Like terms are quantities with the same letter part and power. You can count them together, as you can combine three apples and two apples.

  • Square a sum by multiplying two copies

    Squaring a sum means multiplying the whole sum by itself. Imagine a square floor whose side has two pieces, a and h. Cut the floor at the join in each direction. You get four rectangles, not two: an a-by-a square, two a-by-h rectangles, and an h-by-h square. Their areas add to the whole floor. This picture explains the middle term people often lose.

  • Equations and inequalities: keep both sides balanced

    An equation says two amounts are equal, like the two pans of a balanced scale. A variable is a letter holding an unknown number. To find it, undo operations while doing the same thing to both sides. An inequality compares sizes instead: x > 2 means x is bigger than 2, while x ≥ 2 includes 2. The symbols < and ≤ mean smaller than, and smaller than or equal to. A linear rule multiplies its input by a fixed number and then adds a fixed number, as in 3x − 7.

  • Pull out a common factor

    Imagine several bags that all contain the same number of groups. You can write the shared group count once outside parentheses. Factoring out a common factor reverses distribution. First identify a multiplier in every term. Then divide each term by it to find what belongs inside. The outside multiplier times the new inside must reproduce the entire old sum. This is the step that lets you simplify a difference quotient after the subtraction.

  • Solve for one letter while another stays

    Suppose a bill lists two quantities, but you want a recipe for only one of them. Keep the other letter as a known amount, like the fixed price already written on the bill. To solve for y means get y alone. If you are asked for y as a function of x, x is the input and y is the output. The right side may keep x, but it must not keep y. Equal changes on both sides preserve the relationship.

  • Factoring and the zero product rule

    Factoring is packing a loose sum back into multiplied groups, like returning items to equal bags. Start with numbers: (x + 3)(x − 1) = x2 − x + 3x − 3 = x2 + 2x − 3. The numbers 3 and −1 add to the middle number 2 and multiply to the last number −3. Factoring runs this backward. A quadratic expression has highest power 2. A coefficient is the number multiplying a term; 2 is the coefficient of x here. The constant term is the number without a letter, which is −3 in this expression. The zero product rule says at least one multiplied factor must be zero when the product is zero.

  • Squares, roots, and absolute value

    A square root undoes a square. Nonnegative means zero or positive. 9 means the nonnegative number whose square is 9, so it means 3. This chosen answer is the principal square root. Solving x2 = 9 is different: both 3 and −3 work. A cube root undoes three repeated factors. ∛(−8) = −2 because (−2)3 = −8. Real numbers are the numbers on the number line. No real number squared is negative. The bars |x| are read the absolute value of x. They ask for the distance from x to zero. Distance records size without direction, so |−3| and |3| both equal 3.

  • See absolute value as distance

    Picture standing on a road marked with zero at your door. A location of −7 is seven steps left. A location of 7 is seven steps right. Both locations are seven steps away from zero. The bars in |x| ask for this distance, not the direction. You keep the size and report it without a minus sign. Zero has distance zero. This is why absolute value is nonnegative.

  • Sets, coordinates, and interval notation

    A set is a collection whose members are called elements. Braces list the members, and repeated entries do not add new members. Natural numbers are 1, 2, 3 and so on; integers also include zero and negatives. An ordered pair (x, y) gives a graph address: x across, then y up or down. Interval notation describes a stretch of the number line. Brackets include an endpoint, and parentheses exclude it. The plane is the flat graph surface. Its horizontal axis is the left-to-right line, and its vertical axis is the up-and-down line. They cross at the origin (0, 0). A coordinate is one number in a point’s address. A coordinate is also called a component of the ordered pair.

  • Circle radius and area

    Picture a round pizza. Its circle is the outline of points all the same distance from the center. That distance is the radius r. The area A is how much flat surface is inside, measured in square units. The distance around the edge is the circumference; the distance straight across the center is the diameter, or 2r. Every circle has the same ratio of circumference to diameter, called π, read pie. It is about 3.14159. Keeping π written preserves exactness. A circle here uses r > 0, so a radius cannot be a negative number.