Evaluate and solve from tables and graphs
Think of a train timetable. If you know the train, you look across to find its arrival time. If you know the arrival time, you search for every train arriving then. A function table works the same way. You can start with an input and find its output, or start with an output and find all matching inputs. A graph is another picture of those same pairs. Its horizontal position shows the input, and its vertical position shows the output. Read the question first so you know which direction to search. You do not need a formula when the table or graph supplies the answer.
- Evaluate versus solve. In g(3), 3 is the given input. In g(n) = 6, 6 is the given output. These are different starting points.
- Squaring a negative. Keep parentheses: (−2 = 4. The expression − means −4.
g of three is seven. g of n equals six asks which n values work.
Evaluation begins with an input. Solving begins with an output and collects all matching inputs.
- g(3) = 7
- (3, 7)
- g(n) = 6 gives n = 2 or n = 4
- Points (2, 6) and (4, 6) share height 6.
A train name finds its arrival time; an arrival time can match several trains.
Given a train name, look for one arrival time. Given an arrival time, collect every train name next to it. Evaluation and solving reverse the search.
The table column with input 3 and output 7 becomes the graph point (3, 7). You can read that same pair from either direction.
.1Table lookup in both directions
A table can work like a contact list. The input can be a name, and you look beside that name for the attached information. This table gives a pet label as input and memory span in hours as output. Call its rule M. Find Gold in the input row to evaluate M(Gold). Search backward from an hour value to find its pet label. The short table labels are Pup for puppy, Dog for adult dog, Gold for goldfish, and Beta for beta fish. Cat is unchanged.
- M has the listed pet labels as its domain and the listed hour values as its range.
- M(Gold) = 2160 hours in this table. Gold is the goldfish label.
- A table can define the entire function or show selected values. Read the statement before assuming missing inputs are allowed.
- Reason: A function associates an input with an output; it does not require the input to be a number or the rule to be a formula. The paired entries already tell you the rule for the listed labels. Looking up an unlisted label would need more information. Changing the direction of the search does not change any pair, so checking an answer means reading its column in the other direction.
- Function notation. M(Cat) means use Cat as the input to M. It does not mean multiplication.
M of Gold equals two thousand one hundred sixty hours.
The goldfish input label Gold has an output of 2160 hours.
- M(Gold) = 2160
- (Gold, 2160)
- M(pet) = 3600 gives pet = Beta
Look up a name in a contact list, then read the entry attached to that name.
Find M(Gold), the memory span paired with the goldfish label Gold. Then solve M(pet) = 3600, meaning find every pet label paired with 3600 hours.
- Gold is the table label for goldfish.
- The hour value 3600 is in the last output cell.
- Locate Gold in the input row and read 2160 directly below it.The output in that column is M(Gold), the memory span for goldfish.
- Locate 3600 in the output row and read Beta directly above it.Solving reverses the lookup, and no other output cell holds 3600.
- M(Gold) = 2160 hours.
- M(pet) = 3600 gives pet = Beta, the beta fish label.
- Keep the output unit: pet label goes in, hours come out.
- If a pet label is not listed, the table gives no value for it.
- As a contact list: A person's name can locate a phone number without an arithmetic formula. A pet label can locate its hour value the same way.
- As arrows: Each label points to its paired number. To solve for an output, trace every arrow ending at that number back to its label.
.2Graph reading in both directions
Think of a building directory on a map. Start with an input address along the horizontal axis, move straight up or down until you reach the curve, then read its height as the output. Starting with an output reverses the search: hold that height and look across for every point at that level. The curve s(x) = includes the points between the marked samples because its formula defines them too. Separate table dots alone do not tell you to draw a connecting curve.
- The graph of a function is its collection of input and output points (x, f(x)).
- For the curve s(x) = , each input is squared to find its height.
- Evaluate by choosing x first. Solve by choosing y first. A height below this square curve has no matching point.
- Reason: All points directly above one horizontal position have the same input. That makes a vertical search useful when the input is given. All points at the same height have the same output. That makes a horizontal search useful when the output is given. Joining separate data dots would claim answers for new inputs. Only a curve or rule gives permission to include those extra points.
- Coordinates. In (−3, 9), go 3 left and 9 up. The order is horizontal first, vertical second.
s of two equals four. s of x equals nine asks which x values reach nine.
The curve height gives an output; the horizontal addresses at a given height give its input solutions.
- s(2) = 4
- (2, 4)
- s(x) = 9 gives x = −3 or x = 3
An address finds one shelf height; a shelf height may occur at several addresses.
For the graph s(x) = , evaluate s(2), meaning read the height at input 2. Then solve s(x) = 9, meaning find every input at height 9.
- The point (2, 4) carries input 2 and output 4.
- Both points (−3, 9) and (3, 9) have height 9.
- Start at 2 on the horizontal axis and move up to the point (2, 4). Read s(2) = 4.The point's vertical coordinate is the output for its horizontal coordinate.
- Start at height 9 on the vertical axis and look across to both curve points (−3, 9) and (3, 9).Both points have the requested output 9.
- Read their horizontal coordinates and write x = −3 or x = 3.Solving asks for the inputs, rather than the common height.
- s(2) = 4.
- For s(x) = 9:
- x = −3.
- x = 3.
- Write input or output beside the given value before touching the graph.
- A few marked points on a curve are samples. Separate data dots without a curve do not authorize joining them.
- As a map address: For s(2), go to horizontal position 2 and read the curve's height 4. The address (2, 4) contains the answer.
- As a level shelf: For s(x) = 9, slide a level shelf across height 9. It touches this curve at horizontal positions −3 and 3.
.3Domain and range from a graph
Imagine shining a lamp straight down onto a curve. Its shadow on the horizontal axis shows every input position the graph covers: the domain. Now shine the lamp from the side. The shadow on the vertical axis shows every output height it reaches: the range. Domain is read left to right. Range is read bottom to top. The drawn window shows a portion of an unending curve, so use its continuing direction together with the rule to decide whether a shadow continues forever.
- Domain: the graph’s horizontal input coverage. Read its shadow on the x-axis.
- Range: the graph’s vertical output coverage. Read its shadow on the y-axis.
- For , both shadows start at the included zero and continue in the positive direction.
- For , the bowl reaches left and right forever, so domain is all real numbers. Its heights are zero or positive, so range is [0, ∞).
- Interval endpoints. [0, ∞) includes zero. The parenthesis at infinity means there is no last point.
Domain is left to right. Range is bottom to top.
Inputs make the horizontal shadow; outputs make the vertical shadow.
- For y = : domain [0, ∞), range [0, ∞).
- For y = : domain (−∞, ∞), range [0, ∞).
Two lamps cast two different shadows of the same curve.
Use the graph y = to find its domain and range.
- Domain is read left to right.
- Range is read bottom to top.
- Read left to right: the graph starts at input 0 and continues right forever.Domain collects the horizontal input positions covered by the curve.
- Write domain [0, ∞).The starting point (0, 0) includes input 0, and the curve has no last input.
- Read bottom to top: the lowest height is 0, and the graph continues upward forever.Range collects the vertical output heights the curve reaches.
- Write range [0, ∞).Output 0 is included, and no upper height is the last output.
- Domain: [0, ∞).
- Range: [0, ∞).
- Memory cue: D before R, I before O, x before y. Domain is input x; range is output y.
- Check whether a finite endpoint is included before choosing its bracket.
- With shadows: Drop the graph’s points onto the x-axis for domain. Move them sideways onto the y-axis for range.
- With a point address: The point (4, 2) contributes input 4 to the domain and output 2 to the range. Collect every graph point’s first or second coordinate.
- Translate the question into either given input, find output, or given output, find inputs.
- In a table, stay in the same column when moving between its input and output rows.
- On a graph, locate the given input on the horizontal axis or the given output on the vertical axis.
- For evaluation, move vertically to the graph and read the height. For solving, search across the given height and read every horizontal position.
- Check each answer against its original column or point. Do not invent values between isolated data points.
Read a table or graph in the requested direction
- Translate the question into either given input, find output, or given output, find inputs.
- In a table, stay in the same column when moving between its input and output rows.
- On a graph, locate the given input on the horizontal axis or the given output on the vertical axis.
- For evaluation, move vertically to the graph and read the height. For solving, search across the given height and read every horizontal position.
- Check each answer against its original column or point. Do not invent values between isolated data points.
Evaluate g(3), meaning find the output for input 3. Then solve g(n) = 6, meaning find every input whose output is 6. Use the table in the picture.
- Stay directly below 3 to evaluate g(3).
- For g(n) = 6, the two 6s belong to inputs 2 and 4.
- Find 3 in the input row. Read the output 7 directly below it, so g(3) = 7.The column under 3 holds the output paired with input 3.
- Find both 6s in the output row. Follow their columns upward to inputs 2 and 4.Solving starts with the given output and must include every matching column.
- Write n = 2 or n = 4.Both inputs produce 6, and the other three columns produce different outputs.
- g(3) = 7.
- For g(n) = 6:
- n = 2.
- n = 4.
Evaluate g(1), meaning find the output under input 1 in the table.
- The first column begins with input 1.
- Its lower cell is 8.
- Find 1 in the input row and read the 8 below it.Evaluation follows one known input to its paired output.
Solve g(n) = 6, meaning find every input whose paired output in the table is 6.
- There are two 6s.
- Their input cells are 2 and 4.
- Find both 6s in the output row.Stopping at the first match could lose a solution.
- Read inputs 2 and 4 above those cells.The solution values are the inputs paired with the requested output.
- n = 2.
- n = 4.
For the curve s(x) = , evaluate s(−2), meaning read the output height at input −2.
- −2 is left of the origin.
- The point there is (−2, 4).
- Start at −2 on the horizontal axis and move vertically to the curve at (−2, 4).The input stays −2 during a vertical move.
- Read the height 4, so s(−2) = 4.The vertical coordinate is the output.
On the curve s(x) = , solve s(x) = 4 and s(x) = −1. Each question gives an output height and asks for every input at that height.
- Height 4 has two contacts.
- The square curve never goes below zero.
- At height 4, find curve points (−2, 4) and (2, 4). Read x = −2 or x = 2.Both points have output 4.
- At height −1, find no point on the curve. Write no real solution.A square is never negative, so this curve never reaches a height below zero.
- For s(x) = 4:
- x = −2.
- x = 2.
- For s(x) = −1: no real solution.
Use the graph of u(x) = (x − 3. Evaluate u(4), then solve u(x) = 4 and u(x) = 0.
- The graph’s bottom is at x = 3, rather than x = 0.
- At height 4, the contacts lie two units to either side of 3.
- At input 4, read the point (4, 1), so u(4) = 1.Evaluation uses the point’s height as its output.
- Follow height 4 to (1, 4) and (5, 4), so x = 1 or x = 5.Solving collects every horizontal input address at the requested height.
- At height 0, the graph has only the point (3, 0), so x = 3.The lowest point gives one contact at this height.
- u(4) = 1.
- For u(x) = 4:
- x = 1.
- x = 5.
- For u(x) = 0: x = 3.
- Remember down to evaluate, up from every match to solve in an input row above an output row.
- On a graph, evaluation fixes horizontal position; solving fixes height.